Empires and Puzzles {Quest|} High Level Recommendations, Tricks, Plans AND Tactics Guide

When it comes to mixing game titles, Little Giant Games certainly came up with a strong mixture. The main aim is to grow your groups of heroes and use them to conquer various competitions. You do this via a match 3 puzzle game to attack with. At the exact same time, grow your city to encourage and boost your groups of heroes. But the real catch for this all is that the randomness of the game. Yes, you will find a lot of empires and puzzles cheats strategies anyone can employ. {
Among the first things you’ll see is the general speed of Empires & Puzzles: RPG Quest. |} Otherwise, it is going to become clear pretty soon. The game was created that way. It was not supposed to be a speedy leveler or any race. The game was created to make you take your time and pick well. But that tends to finish in queries. What to update and when to update it? Which building do you build or update more? When do you attempt to draw a hero? Which section do you attempt to draw from? Fortunately for you, our Empires & Puzzles: RPG Quest approaches and tactics guide will help answer those questions.

1. Building Your City For More Profits
The matter of what to build comes up a great deal. In the end, it’s your city so that you are free to build it however you choose. The part you will quickly encounter is you will need more food when compared with iron.

It might not look like it at first, but when you compare items, there’s definitely a higher demand for food. That’s why there’re 5 Farms from the preceding screen shot and just 2 Mines. Later you can add more Mines and/or Farms as you see fit. You’ll require the food to update certain buildings but equally important is you will require food to train heroes from recruits, amount and ascend heroes, craft combat products, and become involved with the Raids. Another part to that you must remember is that you will not build much without Iron Mines. So don’t forget to build and update them. And of course, the storage buildings for both too!

The design of your territory in Empires & Puzzles: RPG Quest is not so important. The other buildings within it are! In the instance of the above screen shot, you might not find them but there are 2 Forges and 2 Training Camps. They are not at maximum level currently because that may wait a little. The 2 that can’t wait so much would be the Stronghold and the Training Camps. You would want to be able to produce heroes for various applications as quickly as possible. So make certain that you’ve got loads of Farms and Mines to handle matters. The recommendation is to acquire your Stronghold and Training Camps as large leveled as possible. You won’t be able to update any of the other buildings outside the Stronghold’s level. So it’s the highest upgrading priority. Next would be the Training Camps. Lastly on the update priorities list is the Forges you’ve got.

Another matter is increased with this building in Empires & Puzzles: RPG Quest. Why in case you have more than 1 Training Camp and 1 Forge? Simply put, this permits you to craft multiple battle items at the exact same time. It is the exact same idea in regards to Training . Both constructions just permit you to craft or train 1 item at a time. This can be even though you may craft lots of the same things and/or train lots of the same heroes in the exact same time. But various items and hero training require different things to be started. So, while 1 Forge is crafting Hit Point potions (HP pots) another could be crafting Mana Point potions (MP pots). It is the Exact Same idea for Training Camps. One training session could demand practice blades and food. Another can only require food in another Training Camp. There was nothing stopping you from using both at the exact same time! If you purchase 1 or more in the Summoning Portal, then it is going to be randomly supplied. If you train 1 or more, it will also be randomly given. All heroes revealed in the below screen shots are revealing at their maximum levels (full power). For easy reference in this guide, the hero slots on your group are labeled from 1 to 5, then left to right. The randomness of things really can help far more than it’s granted credit for. Happily it’s still possible to use this. But, it was always on you to utilize what you have rather than sit around expecting for all 5 star heroes all of the time! You might think you’re getting the most rotten luck in pulling heroes or troops. However, as it happens, you’re simply looking at it the wrong way. Even pulling an extremely strong hero right from the start can hurt. Imagine you did receive a very strong hero right from the start. Now how are you planning to update it fully when you can’t or did not get to the segment (s) of this game that permit you to loot the prerequisites for those upgrades?! What might look to be quite a strong hero to have can readily get ripped to pieces if it’s not at full power.

Then again, luck of the draw could in fact make your seemingly weak team win against more powerful opponents. Notice how you need to attack using a match 3 or more puzzle system. However, those attacks may result in combination attacks. This implies the next attacks in line will hit harder. You would be very surprised how many occasions this could outright kill an opponent for both PvE and PvP modes. So with some decent timing, appearing first, and luck, you may still win. That and it can be very enjoyable to watch the combo multiplier just keep on going! You don’t have any idea until it already happens what will pop from the base of your screen for assaulting. And you better believe this can land you an automatic or an extremely close to automatic win.

However, when it comes to the heroes involved, there are combinations that really can put some serious hurt on your target(s). Just remember that when you attempt to pull/buy/draw/exact same items a hero from the Summoning Portal, then you might wind up using”complete garbage”. It is also possible to wind up with something really great! Whatever the case, make sure to know how that hero functions before you decide what you ended up with. The next part to remember when building a group would be to get 1 of each element only. If you have none of a specific element on your group, that element onto the board will hit for next to nothing regardless of what you’re doing. The previous part to remember for team building is that the positioning of your heroes on each group is very important.

And there are others that can do the same. Even heroes like Colen, Jahangir and Oberon can do the exact same assault as Azlar. Again, it’s all in which heroes it is possible to get but also in working with what you’ve got. There is a real nifty trick to destroyer teams. Make sure you put in a defense reduction hero to your destroyer team. The defenses and the buffs of your opponents are accounted for when using damage fighting impacts. The signify damage effect isn’t applied because the damage coping effect isn’t a direct attack. But should you own some high damage coping effects applied to your opponents for each turn, they won’t last long whatsoever. One twist is simply one match of 3 or more of the exact same colour. So yes, it could be pretty quick. Also note that most heroes do not have exceptionally high HP. So with Azlar on your group, even at just 100damage dealt for each turn due to their defense, the competitions will not last long! These damage coping effects are not the only thing hitting your competition!

Little Giant Games did not want for you to feel like the game is restricted like that! So to make these strategies guide more helpful to you, here is a collection of various tips and tricks anyone can use.

To start would be the eternally popular Raid. This can be a PvP set up for one to acquire decorations and assorted materials. The initial idea is to get a strong defense group. By defense team we mean the team an opponent would struggle against when they attack you in the Raid. As it happens, you would like the specific opposite of a strong defense group! The simple truth is that you would like to lure competitions to you using a”weaker” team. The best bet would be to get a defense group that is not so robust but not a giveaway. So when opponents using a decrease group electricity rating in contrast to your main team defeat you, then you’ll wind up gaining much more when you click on the Revenge button. Don’t be concerned about your decorations. They will come back via the usage of this Revenge button a lot faster than you think!

Your Raid rounds should be mostly done via using the Revenge button. However, in case you don’t have any suitable competitions left located from the Watchtower, then you will need to go after competitions using the Raid button. When you go after an opponent located in the Raid, make sure that you check it before wasting food hoping to reroll for a different opponent. The competition might get a more powerful team. The competition might get a higher level. That should not keep you from attacking someone. What should prevent you is that you being 100% sure that you can’t win against that competition because your team can’t counter theirs!

The key part here is attempting to damage it without filling its mana bar too much/quickly. The issue is that some heroes/enemies will just fill up using mana quickly regardless of what occurs. Luck of the draw on your game board also plays a part in this. So do check mana rates of heroes as much as you can. Your very best option for assaulting is to utilize everything but the weak element against the target(s). The weak element against any target will do little/lesser damage but fulfill its mana bar in the exact same speed as other elements being used to assault. So it survives and gains mana to use against you personally. That’s the exact opposite of what you would like! Also note that you can”waste” attacks hoping to get superior elements or something for an assault to appear set up. This does no damage to the competition (s) however, it does help fill your mana bars. The assault direction describes an attack being launched from a horizontal or vertical or equally perspective. This comes in very useful for attempting to miss a target and during Titan battles.

Then again, most games would not be nearly as enjoyable! The Friends system is pretty much used at your leisure. However, the Alliance system should be utilized as soon as possible. Getting into an Alliance is easy. Getting to a great Alliance is a little tricky. But it’s not tough to learn what you’re in. Combine an Alliance and watch what’s happening in there. If you find a great deal of chat, especially about Empires & Puzzles: RPG Quest, there’s a good chance you’re in a great Alliance. Otherwise, you need to think about moving and finding another Alliance.

The best thing about an Alliance in Empires & Puzzles: RPG Quest is having the ability to combine Titan battles. To be able to get more success in a Titan battle, look for the marked Weak Spot and hit it as much as you can. You need to attempt to stun the Titan via hitting the Weak Spot 3 occasions from 1 attack. The simplest way to do this can be a single vertical based attack. But, you will find yourself confronting moments when this assault is not available. Now, locate the heaviest hit you can and use it. Also note that luck of the draw can be very helpful or leave the entire board useless. It just depends upon your luck! So you might wind up hitting the Weak Spot differently from clear across the board in which you started from. You can also miss the Titan entirely based on what’s available. The biggest problem will be to be quick while assaulting a Titan. You are on a timer in there! So do your self a favor and take part when you find a Titan available. Don’t be concerned about your group being”weak” or new. Just be sure to plan for the Weak Spot and you can succeed in there!

We hope you’ve enjoyed this set of ideas and tricks. If you have anything to add, be sure to let us know in the comment section below!