Dragon Ball Legends is available now on the iOS App Store and Google Play storefronts in the U.S., and the game quickly became a No. 1 hit among mobile players across America until its worldwide release on June 14. According to the immensely popular Dragon Ball anime and manga series, Dragon Ball Legends throws gamers into one-vs-one combat with a number of the series’ most memorable characters, pitting fans against one another via a card battle system with simplified fighting game mechanisms.
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How to win matches
Like most fighting games, Dragon Ball Legends throws gamers into one-vs-one combat where fighters considerably chip away energy (or HP) from their enemies with attacks while avoiding incoming strikes. During multiplayer matches, parties face off against one another, with all the sport letting players easily change in one character for another during combat. Whoever knocks their enemy’s party first wins the match.
Attacks are pretty strong in Dragon Ball Legends, therefore most matches last just a couple of minutes, with up to three minutes that can be found on the game’s timer. If both parties are left standing until the clock runs out, then whoever has the most wellbeing in the end wins.
Dragon Ball Legends depends upon gamers’ positioning and reflexes to keep themselves alive against their opponents. Unlike games like Street Fighter V or even BlazBlue: Cross Tag Battle, Dragon Ball Legends includes a Not as complicated movement system.
Players swipe with their fingers to move their character across the screen, and there is lots of reasons why you’ll want to stream in and out of struggle during drama. For starters, swiping right or left after an exclamation point appears next to the player’s personality will commence a dodge called Vanishing Measure –time these carefully will let you avoid enemy attacks and teleport next to your opponent to commence a counterattack while they’re completely defenseless. Dodging, however, uses a gauge that can only be refilled with special abilities called Arts Cards.
Swiping upward, on the other hand, will let you dash forward into a enemy and commence a melee combo. Of course, while this movement is both competitive and useful, it can leave players vulnerable when their enemy expects them to dodge, making it a tricky bet on the battle.
Even though Dragon Ball Legends includes a comparatively simple combat system, the sport has several mechanics that are easy to learn and difficult to grasp.
For starters, the game uses a simple melee and ranged attack system where gamers tap their display from close up or far away to commence each respective attacks. Both attacks can become combos if gamers successfully land one strike after another, but these attacks are usually utilized to help start combos or chip away in an enemy’s health.
Rather, most combat in Dragon Ball Legends focuses on the Arts Cards systems. Players have up to four distinct cards at a time and spend ki to utilize each card during play. There is four coloured cards in total, representing unique cards that players can utilize. Green cards offer buffs into the player character, like increasing assault damage. Red cards play melee combos, yellow cards let players unleash a chained ki blast, and blue cards let players execute special moves.
Each card requires a specific amount of ki to utilize, and the game just gives players 100 ki at most. This usually means using too many cards at once can easily reevaluate one’s ki, leaving the participant unable to commence their Arts Cards’ special attacks or maintain lengthy combos.
To replenish your ki, maintain a finger back on the display to power up ki. Alternatively, ki returns with time during battles once the player is not spending any for their cards. Pick wisely when to develop your ki because holding down to bill leaves you exposed to incoming attacks.
Using Rising Rush
Rising Rush is among the most important abilities in Dragon Ball Legends because it offers enormous damage in-game against competitions. Successfully executing Rising Hurry can knock out an enemy character in one strike and level the playing field during especially tough games.
Players can construct their Rising Rush combo by acquiring seven Dragon Balls from playing Art Cards using a Dragon Ball attached to them. This means players should prioritize using Art Cards using Dragon Balls, assuring they construct a Rising Rush as soon as possible.
Rising Hurry uses all of four Art Cards in a player’s hand, letting them unleash a solid combo that can devastate any enemy with complete health. Just be warned, while Increasing Hurry is strong, it can be countered in case your opponent sacrifices a feeble personality in its location or uses Vanishing Measure to prevent the attack. Experienced players advocate using Rising Hurry just while initiating a combo, so leaving the enemy defenseless to your attacks.
Construction your Main Ability
These can be initiated by tapping the participant’s portrait after letting the Main Ability meter develop with time.
Every character has a different Main Ability that can be utilized. Some increase wellbeing, others offer damage buffs, and others help with restoring ki. Maintaining your personality alive plays an incredibly important role in building your Main Ability, in part because a number of the abilities can be used to heal allies or offer a competitive edge over a weakened.